It gives players enough structure to serve as motivation with five quests in each part of the world, but largely just says “head out and fight.” It’s unfortunate that Adventure Mode is still gated behind completing the story through Act V, so you have to complete the story once, but it’s worth it to blast through. Diablo 3 is at its best when you’re in a constant fight-loot-upgrade loop, and that’s what Adventure Mode is. The game’s later Adventure Mode addition fixed this by, well, getting rid of the story. But, if you’re playing it right, it’s gone now. It tried to tell a story in-the-now without giving players agency, and backfired constantly. The plot of Diablo 3 actively worked against the game’s strengths on release. The new season - the fifth - just dropped in mid-January, alongside Patch 2.4.0. (And at the end of the months-long season, characters get integrated into your regular stable). None of the existing items, upgrades, or gold carries over, so everyone starts in the same position. Here’s why: You can jump in immediatelyĭiablo 3 has instituted a new concept called “seasons” which are essentially excuses to create brand-new characters in the game world for extra bonuses. Now’s an especially good time to get (back) into Diablo 3. It’s utterly fantastic right now, and if you haven’t played ever, or since the Reaper of Souls expansion and Adventure Mode came out, you owe it to yourself to give it a shot. But three years, one expansion pack, and several patches later, D3 has shed or minimized its problems, while accenting its best parts. Maybe you played it and found it weaker than its peers, or just heard its bad reputation. Maybe you dismissed Diablo 3 when it came out.
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